Mensajepor Covenant » 14/Ene/2017 11:26
Nueva info fresca: Reiniciemos el tema:
Shooting
1. Hit allocation is like TY
2. “No HE” can now shoot at Inf/Guns with a +1 hit
3. Tanks cannot shoot MGs and Main Guns at the same time
4. When shooting a tank you can turn the turret or turn the hull (up to 90 degrees) to face the target
5. All teams can rotate up to 90 degrees to face target when shooting, but now they face the target team, not just any team in the unit
6. Heavy Weapons (old Man-Packed gun teams), Light, & Medium guns now have a 3+ save, Heavy /Immobile have a 4+ save
7. Recon Jeeps and Gun Shielded portee now have a 4+ save, other unarmored tank teams have a 5+ save
8. Passengers get a their normal save when transport destroyed
9. Flamethrowers – don’t run out of fuel, don’t auto-kill (but reroll saves as "Breakthrough Guns" with AT2 FP 1+), hit on target skill
10. Units with 12+ teams pinned on 8+ hits, smaller than 12 team still pinned on 5 hits
11. Smoke +1 to hit if LOS goes through direct fire smoke
12. Breakthrough Guns don't auto kill infantry & guns, instead they reroll saves (inferred from Flamethrower)
Artillery
1. One Observer Team Only per Force (we knew that from Ep 10)
2. Artillery units get a “pre plot” target at game start can range in even with no observer LOS (but w/ a +1)
3. Artillery can range in on any point of ground
4. Artillery in units get only one smoke use per game
5. Mortars and Rockets are considered “Artillery” units.
6. Bombardment AT dropped, but FP went up
AT 6 -> AT 3 FP 1 -> FP 1
AT 5 -> AT 3 FP 2 -> FP 2
AT 4 -> AT 3 FP 3 -> FP 3
AT 3 -> AT 2 FP 4 -> FP 3
AT 2 -> AT 1 FP 5 -> FP 4
FP 6 -> FP 4
Best you can do now to a TA 2 Tank is a bail
7. Staff, Command, & Observer teams gone (Ep 10) but all Artillery can stay ranged in now like it had a staff team
8. Target teams in bombardment hit on THEIR skill after a bombardment is ranged in
9. If an observer or gun team does not have LOS to the ranged in marker it’s a +1 to hit
10. All Artillery cause save rerolls on a repeat bombardment
11. Ranging in is based on shooter skill and number of weapons shooting, +1 if target is concealed, does not seem like GTG matters for ranging in, Range in at Night does not need a roll for visibility range but gets a +1
12. Bombardment Smoke is now 4” “strip” for each weapon shooting laid out in a straight line (no concern for wind direction?), cannot shoot more than 6” through smoke, you don’t have to use all weapons if you want a shorter “screen” but it still burns the units one smoke use
13. Some Rockets have some weird rules like count as multiple weapons (I’m fuzzy on these) Some get double size templates, some devastating template. I really need to see these rules to understand them.
14. Observers can range in multiple artillery units, one at a time, until they fail. Sounds like the 2nd artillery unit will get no better that "2nd success, 3rd artillery no better than "3rd success"
15. AOP - must be 16" from the bombardment aiming point, AAA gets a chance to shoot at the AOP BEFORE the bombardment
Assaults
1. Only teams 4” from an enemy can assault, defensive fire still from teams up to 8” away though
2. No more 2” close combat range, now must touch/contact target team or a friendly team in contact with a target team.
3. No more Tank Terror?
4. If a Command Team Joins the attack, unit takes on command team’s morale for counter attacks
5. Shurzen - SA 5 vs Infantry FP 5 or 6 weapons
6. Small (2 man) teams have a +1 to hit disadvantage in close combat (Lt Mortar, PIAT, Bazooka etc)
7. Loser must back off 6" from assaulting teams
8. Attackers can use main weapon vs. Tanks side armor in assaults ( Panzerfaust vs. Sherman = Auto bail)
Other
1. Formation commanders appoint new unit leaders at the start of ANY step and at 6" range
2. Airplanes get a save now, then FP test. Harder to kill but are permanently dead when KO'd.
That’s probably a very fuzzy recall, feel free to correct or add as needed. I'll update the OP with what follows.
I'm not intending for this to be a thread to debate the changes. Just want to clarify what we "think" we heard the changes are from WWF # 11. Please start other threads to discuss/debate particulars.
Thanks,
Ours is the fury