OK - Below is my one listen through swag at what was covered in WWPD's WWF #12.
Please don't debate these items/changes here. Lots of other great threads to do that. Please use this thread to correct me where I got it wrong or add what I missed. I'll update the OP based on what follows. I'm probably more fuzzy about the 2nd hour. The Bourbon was likely having a bigger impact by then and I was working on some models simultaneously. You will not hurt my feelings by correcting me!
Recon
+ Recon units can deploy up to 16" from an enemy team or enemy deployment zone.
+ Once deployed the Recon team creates an 8" "bubble" that other units can later deploy in. I/m not sure later deployment is effected by distance from enemy teams is deployment zone.
- No Eyes & Ears anymore (can't lift Gone to Ground)
- No dis-engagement move anymore
+ Cautions movement still in effect
- Recon does not push back ambushes anymore
US
- TDs rules changed. Instead of the pseudo ambush, TDs now can attempt two movement orders that could allow them to "Blitz", shoot full, and "Shoot and Scoot" out of LOS. That assumes passing BOTH move order skill checks.
+ TD security section is now its own unit and has Recon - one unit became two.
+ Time on Target Remains - Reroll saves if 1st range in is successful
- Detroit's Finest is now just +2" to terrain and cross-country dash (not tactical speed)
+ Truscott Trot is +2" to terrain and cross-country dash (not tactical speed)
+ Under Command Remains - An US unit leader can call in artillery like the CO
+ Automatic Rifles and Dismounted MGs remains the same
+ Duck Bills rule expanded to all books/periods?
-/+ US Tanks must use stabilizer and shoot full ROF now with +1 to hit.
- Tank Telephone, column security, and some other US rules gone
German
+ "Stormtrooper" has become ability to attempt a 2nd movement order (see US TDs above) - This could include Blitz, Shoot, and dig in for infantry. I have a question: Can a FLaK 36 (immobile) Blitz, shoot, and Shoot & Scoot?
- Kampfgrouppe Gone
- Mission Tactics now not German unique - changed to a universal rule
+ Tiger Ace Change a -1 on roll need to remount. Makes fearless w/ protected ammo remount on a 1+. Only Tiger Tank Formation Commander gets to reroll on misses. No rolling for ace skill anymore, Tiger Ace dice have become necessary. It seem Tigers are more survivable less now, but potential less lethal.
+ Stuka Zu Fuss - One shot big pipe template but with single weapon negative modifier, acts as a normal transport afterwards - seems simpler to me.
British
+ Free Bagpipes for any British infantry formation - All units within 6" of Bagpipe are pinned on 6 hits instead of 5.
-/+ British Artillery are now deployed as separate units of 4 guns
- All guns repeat is now a universal rule
- "Hip Shot" removed
- Night Attack now is only allowed when the enemy has minefields (only present in a few mission)
? British Bulldog - I can't recall if I head that it's still there or not. If it is it's not a reroll but would be a +1 to your counter attack roll.
Soviets
- "Quality of Quantity" now universal. You only have to have 12 teams to get it, and if you are the units is pinned on 8" hits. So easier to get, but less effective when you do get it. US, Japanese, Italians, and occasionally Germans will be able to take advantage of this rule.
+ V4 Base morale rules really favor the big Soviet Units
-/+ Kommisar seems about the same, but I'm not sure the Kommisar dies anymore on the roll of a "1" now.
-/+ Volley Fire seems the same - can't use Volley Fire when ambushing
-/+ Soviet Artillery are now deployed as separate units
- "Hen and Chicks" now applied to MGs as well as main guns
Missions
Reserves are now 40% force points, YOU DO NOT HAVE TO BRING ON RESERVES
Leaving the board - units cannot be pulled now except for Fighting Withdraw mission for the defender
Three ways to determine attacker/defender - Agree, Random, or who has more infantry platoons. TOs pick?
Hasty Attack - Immediate Ambush is now a regular ambush
Total Annihilation - No objectives, just kill everything - not likely to be seen in tournaments?
Counter Attack - Attack's quadrant MUST be diagonal to the Defenders
No Retreat - Now has free minefields for defender (1/25pts - so guess that mean 4 for a 100pt MW force...so 4 for an EW/LW force. Are they 2" TY type round templates or traditional 2" x 8" rectangles? The new minefield markers shown on the BF update last Thursday make me think it the prior.
Fighting Withdraw has a new name (?) - Defender starts pulling off units on turn 2 (vice 3), units in poor spirits that are withdrawn count as destroyed, defender gets minefields (amount?), there are only two objectives placed now. Both stay on the board.