Re: Road to Rome y Fortress Italy
Publicado: 20 Mar 2014, 18:08
Por lo visto habra falls de moral 2+ y 3+ aunque estos ultimos tendran mejores apoyos
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Esos (los de moral a 2+) ya los habia en Cassino, la diferencia sera ver que apoyos tendran unos y otros. Todavia no lo tiene nadie?Por lo visto habra falls de moral 2+ y 3+ aunque estos ultimos tendran mejores apoyos
Sobre transportes britanicos y recon Indio.No semonventes for the Italian Paratroopers. They get predominately FJ support, with minimum heer armour.
They get - CV Panthers, Tiger 1, Elefants, Brummbars and Tiger/Stug Radio tanks as options. All contained in the same box.
Sobre rangers Y FSSFIndians have the option for 3 or 4 Humber IV in an Indian Recce Platoon, while all the Commonwealth rifle companies can take Defrocked Priests or Sherman Kangaroos. British Rifles (as opposed to Indian, New Zealander, or Canadian) can also take LVT-4.
Recordad que los FSSF ya no pegan a 2+ ya que era una habilidad que tenian de forma gratuita y se ha decidido no conservarla para no incrementar mas su coste en puntos.FSSF And Ranger infantry teams may move at the double, using Truscot Trot, through slow going and difficult going terrain, but not through obstacle fortifications.
FSSF Platoon is 185pts base with Command and 6 Rifle/MG teams, 230pts if kitted out with 60mm mortar and bazooka.
Rangers are multipart with one or two platoons per box, a platoon is Command, 6 Rifle teams and a 60mm mortar. Cost is 165 for one or 330 for two.
Tank support for the 3 Italian lists is pretty limited to be honest, with 2 of the lists having a single tank platoon slot, and the 3rd list not having any.
The Fanteria list basically has one divisional support platoon slot for Tanks. You can take Italian Assault Guns (up to 4 Semo 75/18's @ 135 Pts) or there's 3 Allied options of German Tank Hunters (Up to 4 Marder III M's @ 255 Pts), German Assault Guns (up to 4 StuG G's or StuG IV's @ 380 Pts) or German "Looted" Assault Guns (4 StuG M42/78/18's @ 185 Pts or 4 StuG M42 75/34's @ 240 Pts or 4 StuG M43 105/25 @ 320 Pts. Funny that the Germans pay an extra 50 points for their 'looted' platoon of 78/18 Semo's compared to the base Italian ones.
The Esplorante Company has no Tanks available at all, and other than some Armored Cars and Motorcycles, it's all Infantry/Guns.
The Italian Para's also have but a single Tank Platoon slot. They are all Allied platoon options, but there's five of them. Panthers (up to 5 D, A or G's @ 940 pts), Schwere Panzers (up to 4 Tiger I E's @ 860 Pts), Schwere PanzerJaggers (up to 4 Elefants @ 1200 Pts), Assault Tanks (up to 4 Brummbar's @ 280 Pts) or Radio Control Tanks (up to 4 StugG G's or Tiger 1E's, all with Borgward's, 460/880 Pts respectively).
FALLS
1FJ HQ (faust, knacker), Jamrowski, 2 schrecks, mortar = 235
1FJ platoon, 10 teams, Faust = 285
1FJ platoon, 7 teams, Faust = 205
1FJ mortar platoon, 2x81, PK = 80
Lt Gun platoon 2xLG40, knacker = 70
FJ AA 3 x20mm = 80
4 FJ Marders = 290
4 Heer Marders = 255
6 to 8 Platoons 1500 points
KIWI RIFLE
Hq
Rifle platoon, sticky bombs, roo's with 1 50calAAmg
Rifle platoon, sticky bombs, roo's with 1 50calAAmg
2 Carrier patrols (1 upgraded to wasps)
4 6pdrs (early)
2 mortars
4 25pdrs
4 Sherman 76mm (sa)
AOP + Dixie
Limited hurricane
Cuelgo listas que van apareciendo en la web de BF:
FALLS
1FJ HQ (faust, knacker), Jamrowski, 2 schrecks, mortar = 235
1FJ platoon, 10 teams, Faust = 285
1FJ platoon, 7 teams, Faust = 205
1FJ mortar platoon, 2x81, PK = 80
Lt Gun platoon 2xLG40, knacker = 70
FJ AA 3 x20mm = 80
4 FJ Marders = 290
4 Heer Marders = 255
6 to 8 Platoons 1500 points
Pero hombre, no te tires a analizar concienzudamente una lista que es a 1500 puntosCuelgo listas que van apareciendo en la web de BF:
FALLS
1FJ HQ (faust, knacker), Jamrowski, 2 schrecks, mortar = 235
1FJ platoon, 10 teams, Faust = 285
1FJ platoon, 7 teams, Faust = 205
1FJ mortar platoon, 2x81, PK = 80
Lt Gun platoon 2xLG40, knacker = 70
FJ AA 3 x20mm = 80
4 FJ Marders = 290
4 Heer Marders = 255
6 to 8 Platoons 1500 points
Esta lista me parece un poco floja. Los pelotones "importantes" durante la partida van a ser uno de parcacas de 10 peanas y otro de 7, y dos pelotones de marder. Los AA, LG40 y 81 harán sus cosillas, pero son muy flojos. En los marders, obviamente, no vas a poder confiar en ellos si te toca atacar (eso sí, en defensa ante blindados pueden dar bastantes alegrías).