Re: Preguntas y Dudas sobre Bolt Action
Publicado: 24 Abr 2013, 23:15
Hola D-Boy y Ard el rojo.
Bien creo que no hemos sido justos con en el ¨dilema LMG¨. Mi nivel de ingles es pésimo pero este debate lleva ya mucho tiempo por el mundo.
http://www.warlordgames.com/forum/viewt ... dium=email
About LMGs.
I was recently made aware of an ongoing discussion on the forum about the cost/effectiveness of LMGs across the system. I read through the posts and taken these comments on board, and then discussed them at length with Rick (Priestley), other Warlord Games staff and several other gamers I know and trust. I'll be honest, the opinions on the matter are divided. Some agree that the points values might be a little high, some think the LMGs should be a little more effective in the game, but quite a few others are convinced that LMGs are just fine as they are.
The people that think LMGs are ok as they are, think so for a number of reasons, of which the most common two are the following:
- RANGE. the extra range over rifle range is a big deal, it allows your LMGs to shoot rifle-armed squads from outside their range, which is particularly effective if they are in a well-entrenched postion they don't want to abandon. This allows you to either keep shooting without them being able to return fire, or forcing them to abandon their position to return fire or hide. It also allows you to fire from a nice position you have deployed in without having to Advance, which is very useful particularly at the beginning of the game, when the enemy is normally just outside rifle range. It even allows you to shoot approaching units up to 15" away in short range (so without negative modifiers) which is from outside the 12" of their assault range... an important detail.
- CONCENTRATION OF FIREPOWER. While it's true that on a purely point-by-point value there is not a big difference between giving a LMG to a squad and adding two extra riflemen to the squad, once a squad is at full strength, the only way to increase its firepower without starting another squad is adding the LMG. So, when building an army it is convenient to have squads that are dedicated at one specific job, and if the job is long-range small arms firepower, maximising the effectiveness of that squad with one (or two!) LMGs may be preferable, with army composition and tactics in mind, to starting another small riflemen squad.
We do realise of course that the LMG debate cannot be easily solved and there are going to be people that disagree with any decision we might make, as that there is no absolute right or wrong answer to this. So, after careful consideration, we have decided not to take any action in terms of errata, and rather keep the situation under close observation and testing, to possibly address it later, either in an errata or a new edition of the game. We are afraid that a quick 'fix' or 'patch' might make things even worse, suddenly making LMGs a complete no-brainer or even worse, breaking the game balance if they become too good. So, once more, our official position is: "Thanks for making us aware that there might be an issue with LMGs. We are looking into it."
Alessio
Bien creo que no hemos sido justos con en el ¨dilema LMG¨. Mi nivel de ingles es pésimo pero este debate lleva ya mucho tiempo por el mundo.
http://www.warlordgames.com/forum/viewt ... dium=email
About LMGs.
I was recently made aware of an ongoing discussion on the forum about the cost/effectiveness of LMGs across the system. I read through the posts and taken these comments on board, and then discussed them at length with Rick (Priestley), other Warlord Games staff and several other gamers I know and trust. I'll be honest, the opinions on the matter are divided. Some agree that the points values might be a little high, some think the LMGs should be a little more effective in the game, but quite a few others are convinced that LMGs are just fine as they are.
The people that think LMGs are ok as they are, think so for a number of reasons, of which the most common two are the following:
- RANGE. the extra range over rifle range is a big deal, it allows your LMGs to shoot rifle-armed squads from outside their range, which is particularly effective if they are in a well-entrenched postion they don't want to abandon. This allows you to either keep shooting without them being able to return fire, or forcing them to abandon their position to return fire or hide. It also allows you to fire from a nice position you have deployed in without having to Advance, which is very useful particularly at the beginning of the game, when the enemy is normally just outside rifle range. It even allows you to shoot approaching units up to 15" away in short range (so without negative modifiers) which is from outside the 12" of their assault range... an important detail.
- CONCENTRATION OF FIREPOWER. While it's true that on a purely point-by-point value there is not a big difference between giving a LMG to a squad and adding two extra riflemen to the squad, once a squad is at full strength, the only way to increase its firepower without starting another squad is adding the LMG. So, when building an army it is convenient to have squads that are dedicated at one specific job, and if the job is long-range small arms firepower, maximising the effectiveness of that squad with one (or two!) LMGs may be preferable, with army composition and tactics in mind, to starting another small riflemen squad.
We do realise of course that the LMG debate cannot be easily solved and there are going to be people that disagree with any decision we might make, as that there is no absolute right or wrong answer to this. So, after careful consideration, we have decided not to take any action in terms of errata, and rather keep the situation under close observation and testing, to possibly address it later, either in an errata or a new edition of the game. We are afraid that a quick 'fix' or 'patch' might make things even worse, suddenly making LMGs a complete no-brainer or even worse, breaking the game balance if they become too good. So, once more, our official position is: "Thanks for making us aware that there might be an issue with LMGs. We are looking into it."
Alessio